I am very happy to see this project is still going! Been playing this for a few hours a day for nearly a week. played it often back when it was Text Quest (IIRC) and Happy I found it again!
Wow, thank you a lot! I'm glad you're still interested in this game and I'm even happier to know you're one of the people who played the old version! I'm working hard in debugging the game and adding new content and QoL. I've been getting a lot of good feedback from players and I hope people like what's coming in the next updates!
i really like this game, already played around 2 hours, also i found a minor bug with the bestiary, when you click on the button to go to the next page it bugs and just stops showing anything in the page, however i think that bug wont happen when more enemies are added, really like the art btw.
I have a question, how do you beat the Goblin lair? I've killed the boss five times but it says I haven't beaten the dungeon, is this a bug, a feature, or a user error?
Oh, it isn't counting the progress? I'll look into it, probably a bug. Also, the beta is currently incomplete, it's more of a demo in it's current state, so there isn't any other dungeons besides the Goblin Lair, but expect more content in the next version. Also, thanks for the feedback, I appreciate it!
I encountered that shaman bug twice and lost my saves each time.(using firefox latest version) So I'm thinking, maybe it would be nice if there's import/export savefile feature. To back up my progress.
I'd advise you to avoid going past the boss at the time, in order to avoid the Goblin Shaman bug. I will look into it though, I want players to be able to keep their progress between versions, so I'll try to do it. I appreciate the feedback, thank you for commenting!
Thank you for commenting, I appreciate the feedback. I'm currently working on adding more content and fixing bugs, so you can expect some good changes in the next version! ;)
In the browser version of the game, I got into a battle with a Goblin Shaman. Once the Shaman's turn rolled around, the game froze. Having not saved in a while, I think I just lost a not-insignificant amount of progress due to this bug. Frustrating, but it's the only bug I knowingly encountered.
Overall, this is a solid gameplay loop and I look forward to future updates. I'll provide some suggested QoL ideas so far:
- I think the game would benefit from being able to mouse over a stat, and see a small pop-up window of text that describes what it is and how it works.
- In general I think the ability to see things on the fly, like what our starting gift does, how our class plays, and if our race/gender has any impact on mechanics, would make for a more solid experience.
Overall, a very promising experience! I'll watch it closely.
Thank you for the feedback, I really appreciate it!
I'm currently working on ironing out these and other bugs (thank you for reporting by the way) and properly implementing these QoLs, so I'm happy to inform you that the stat mouseover and gift descriptions in character creation are already in place :), so you should have them as soon as the next update drops ( I also got a few surprises along with some visual enhancements in store ;)).
Hey, that's great! I'm glad you're taking user feedback seriously. I look forward to the next iteration! Release it whenever you feel ready to, and not a moment sooner. Have a good day!
Thanks! I need to teach the game a little better, so I do plan to provide a way for you to see what each stat does and explain some of the mechanics. Thank you for your feedback!
Thanks! I'm glad you liked it! This is a very rough prototype, so some systems are a bit buggy and there's only one dungeon, but I do plan to update it to include more customization options and some new gameplay features.
I love it. I really wish we had more content (like spells, skills and such) i dont even really mind that theres only one dungeon and one arena area lol but more spells would be cool
Thanks for the feedback! It's just an early build, a lot of features are missing or broken in 1.3.5. There's a devlog detailing some of the upcoming features if you're interested.
I'm currently working on implementing the base of the progression system, along with some new systems and shops. There's a lot of polishing going on behind the scenes, so expect a way better and more functional version in the next update!
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I am very happy to see this project is still going! Been playing this for a few hours a day for nearly a week. played it often back when it was Text Quest (IIRC) and Happy I found it again!
Wow, thank you a lot! I'm glad you're still interested in this game and I'm even happier to know you're one of the people who played the old version! I'm working hard in debugging the game and adding new content and QoL. I've been getting a lot of good feedback from players and I hope people like what's coming in the next updates!
i really like this game, already played around 2 hours, also i found a minor bug with the bestiary, when you click on the button to go to the next page it bugs and just stops showing anything in the page, however i think that bug wont happen when more enemies are added, really like the art btw.
Thanks for reporting it! Already fixed for the next version!
And I'm glad you like the art, you can expect more of it in the next update!
I have a question, how do you beat the Goblin lair? I've killed the boss five times but it says I haven't beaten the dungeon, is this a bug, a feature, or a user error?
Oh, it isn't counting the progress? I'll look into it, probably a bug. Also, the beta is currently incomplete, it's more of a demo in it's current state, so there isn't any other dungeons besides the Goblin Lair, but expect more content in the next version. Also, thanks for the feedback, I appreciate it!
I encountered that shaman bug twice and lost my saves each time.(using firefox latest version) So I'm thinking, maybe it would be nice if there's import/export savefile feature. To back up my progress.
I'd advise you to avoid going past the boss at the time, in order to avoid the Goblin Shaman bug. I will look into it though, I want players to be able to keep their progress between versions, so I'll try to do it.
I appreciate the feedback, thank you for commenting!
i just lost everything on the orc shaman bug!!
Oof, sorry to hear that :( . I'm working on an update and adding some new content, so it should be fixed in the next version.
ok :)
I love this game, but just a couple things I wish this game had.
1. More things unlocked at the beginning
2. Choices of starting weapons for your class
3. Multiple quest options at the beginning
4. A fix of the Goblin Shaman bug (like another comment mentioned)
5. Get companions as well as pets
Thank you for commenting, I appreciate the feedback. I'm currently working on adding more content and fixing bugs, so you can expect some good changes in the next version! ;)
In the browser version of the game, I got into a battle with a Goblin Shaman. Once the Shaman's turn rolled around, the game froze. Having not saved in a while, I think I just lost a not-insignificant amount of progress due to this bug. Frustrating, but it's the only bug I knowingly encountered.
Overall, this is a solid gameplay loop and I look forward to future updates. I'll provide some suggested QoL ideas so far:
- I think the game would benefit from being able to mouse over a stat, and see a small pop-up window of text that describes what it is and how it works.
- In general I think the ability to see things on the fly, like what our starting gift does, how our class plays, and if our race/gender has any impact on mechanics, would make for a more solid experience.
Overall, a very promising experience! I'll watch it closely.
Thank you for the feedback, I really appreciate it!
I'm currently working on ironing out these and other bugs (thank you for reporting by the way) and properly implementing these QoLs, so I'm happy to inform you that the stat mouseover and gift descriptions in character creation are already in place :), so you should have them as soon as the next update drops ( I also got a few surprises along with some visual enhancements in store ;)).
Hey, that's great! I'm glad you're taking user feedback seriously. I look forward to the next iteration! Release it whenever you feel ready to, and not a moment sooner. Have a good day!
how do i equip armor and wepons?
nevermind that was confusing but now i get it.
This is a lot of fun! I wish there was more detail on what each stat did, but the gameplay is great.
Thanks! I need to teach the game a little better, so I do plan to provide a way for you to see what each stat does and explain some of the mechanics. Thank you for your feedback!
Hi, I liked. But I think it could have more options of haircuts. ^~^ I haven't reach the end because I died in the middle.
Thanks! I'm glad you liked it! This is a very rough prototype, so some systems are a bit buggy and there's only one dungeon, but I do plan to update it to include more customization options and some new gameplay features.
I love it. I really wish we had more content (like spells, skills and such) i dont even really mind that theres only one dungeon and one arena area lol but more spells would be cool
Thanks for the feedback! It's just an early build, a lot of features are missing or broken in 1.3.5. There's a devlog detailing some of the upcoming features if you're interested.
Hows the next update coming?
I'm currently working on implementing the base of the progression system, along with some new systems and shops. There's a lot of polishing going on behind the scenes, so expect a way better and more functional version in the next update!
Whered it go D
Hi, the game is up again! I accidentally removed it while testing another version for upload.
Ive been looking for a good basic dungeon crawler like this for years. cant wait for more
Purely amazing.